An Open World Prerequisite
Almost all games feature some form of linear progression as we play them, no matter how “open world” they claim to be. Even games that allow us to “take on […]
Almost all games feature some form of linear progression as we play them, no matter how “open world” they claim to be. Even games that allow us to “take on […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Have you ever fallen down the “team-killing” vortex before? To my shame, I certainly have… a member of my team INTENTIONALLY throws a grenade at me or pushes me off a […]
One of the most tried and true gaming tropes is the protagonist who isn’t the person that they think they are… sometimes they conveniently have amnesia that doesn’t wear off […]
Despite my best intentions, I’ve found that my grenade throws in Halo can often do more harm than good. Even when I’m targeting my opposition, the splash damage that these […]
The amount of massive studio acquisitions that Microsoft has invested into over the last several years is staggering… from Minecraft developer Mojang to Bethesda and even the juggernaut of Activision/Blizzard, […]
Battling elemental enemies in a game such as Pokémon or Final Fantasy requires the use of very specific tactics and capabilities in order to be successful… such as the use […]
Almost all games have prerequisites built into them… for example, we can’t unlock the most powerful abilities on our character’s skill tree until we have achieved the basic ones first. […]
Luigi tends to play a supporting role in most of his brother Mario’s adventures, but the Luigi’s Mansion series of games shoved him directly into the spotlight… without his usual […]
While most competitive games in the shooter genre tend to focus on eliminating adversaries, Splatoon flipped this entire genre on its’ head by prioritizing painting prowess over traditional combat… to […]