Final Fantasy: Small Beginnings, Big Endings
Like most game series that have survived from their original 8-bit NES incarnations into the modern era of photo-realistic graphics, Final Fantasy has come a VERY long way. When this […]
Like most game series that have survived from their original 8-bit NES incarnations into the modern era of photo-realistic graphics, Final Fantasy has come a VERY long way. When this […]
While most traditional role-playing games tend to utilize a “party” system that involves an eclectic cast of characters, the Final Fantasy series has certainly demonstrated some exceptional range. From brooding […]
There are a handful of moments in gaming history that are forever etched in my memory for being undeniably shocking and painfully unforgettable… and (spoiler alert) the sudden ending of […]
After the well-received adventures of the grittier and brooding protagonists of Final Fantasy VII (Cloud) and Final Fantasy VIII (Squall), the developers of Final Fantasy IX went in an entirely […]
The Final Fantasy franchise is one of the longest-running gaming series in history, and while there are a handful of stories that have received a spin-off or a proper prequel/sequel, […]
My favorite part of the Kingdom Hearts franchise has always been the incredible diversity of all of the characters that make it up. Gaming icons such as Cloud Strife and […]
While Kingdom Hearts is a fairly linear gaming experience, it doesn’t mean that every item that our missions require or each character we are tasked with helping are easily discovered… […]
Who remembers the first big decision we all had to make in Kingdom Hearts… making the choice between taking the sword, the shield, or the staff? At such an early stage […]
In Kingdom Hearts, I have often found that it is the intentional choices I make BEFORE a mission to prepare for it that determines how it winds up playing out. […]
Even though each world in Kingdom Hearts is open to us for general exploration, there are still many areas within each level that aren’t designed for us to interact with. […]