Kingdom Hearts: A Reminder About Judging Others
Who remembers the first big decision we all had to make in Kingdom Hearts… making the choice between taking the sword, the shield, or the staff? At such an early stage […]
Who remembers the first big decision we all had to make in Kingdom Hearts… making the choice between taking the sword, the shield, or the staff? At such an early stage […]
In Kingdom Hearts, I have often found that it is the intentional choices I make BEFORE a mission to prepare for it that determines how it winds up playing out. […]
Even though each world in Kingdom Hearts is open to us for general exploration, there are still many areas within each level that aren’t designed for us to interact with. […]
While the real-time combat in Kingdom Hearts is fun and keeps the action lively, replenishing Sora’s health or MP in the middle of combat can be a bit tough to […]
Music is one of the defining features of the entire Kingdom Hearts series, and its’ iconic soundtrack does more than provide a little bit of ambience… it changes the way […]
One of the design choices that has made the Kingdom Hearts series so popular with gaming audiences across every walk of life is all of the unique worlds it contains […]
In most of my modern gaming adventures, my characters have the ability to “auto-heal”, and by simply getting out of combat for a few seconds they are able to catch […]
There are very few games that are as perfectly set up for a rhythm-based spinoff as Kingdom Hearts, and “Melody of Memory” makes good on that potential with an exploration […]
After years of exclusively being found in the Kingdom Hearts series of games, fans were shocked and delighted to see Sora finally appear in another title as a playable character […]
Unlike most modern titles that typically allow us to save our game anytime and anywhere that we want to, Kingdom Hearts sticks to a rigid “save point” system that forces […]