Healing in the Midst of our Battle
In most of my modern gaming adventures, my characters have the ability to “auto-heal”… simply getting out of combat for a few seconds gives them the chance to catch their […]
In most of my modern gaming adventures, my characters have the ability to “auto-heal”… simply getting out of combat for a few seconds gives them the chance to catch their […]
Few game series are as perfectly setup as Kingdom Hearts for a rhythm-based spinoff… and “Melody of Memory” makes good on the potential with an exploration of the story from […]
The most memorable video game stories I’ve ever played always involved a massive amount of very painful, VERY personal challenges for the protagonist to overcome. But the reason these stories […]
At the center of the Kingdom Hearts’ story is a group of damaged, flawed, unlikely heroes… some were “Nobody’s” searching for a body and life of their own, others were […]
Well, that didn’t take long… less than two weeks after Sony released Concord, their entry into the incredibly crowded pool that has become the online multiplayer arena shooter market, they […]
Open world games represent many of my favorite gaming experiences, but on multiple occasions I have found myself in way over my head and gotten myself “lost”. Sometimes it was my […]
Few items are more powerful or essential to their story than Link’s iconic ocarina in “The Ocarina of Time”… this simple instrument could call for support, access healing points, unlock closed […]
A large portion of my video game experiences are populated with WAITING… waiting for the game to install, then waiting for the patch to download, followed by waiting for the […]
There are game developers who I’ve faithfully followed for many years, playing each game they crafted with excitement… I trusted them because they’ve created some of my favorite gaming experiences. But […]
With a few exceptions, video games have become much more forgiving over the years… most games feature unlimited lives and the ability to continue as many times as we need […]