Mega Man: Balancing Free Will and an Optimal Path
My original console gaming experiences were pretty linear affairs… games like Super Mario Brothers simply took me from one level to the next, while Zelda gave me a rudimentary feeling […]
My original console gaming experiences were pretty linear affairs… games like Super Mario Brothers simply took me from one level to the next, while Zelda gave me a rudimentary feeling […]
“Fetch quests” in role-playing games are a pretty standard part of the experience, and the Legend of Zelda is no exception. Sure, there is an evil warlord trying to take […]
When we finally reach the end of a Legend of Zelda title, typically all that remains for us to do is to passively watch a few last cutscenes and enjoy […]
Over my years of adventures with the Legend of Zelda series I have found that there are parts or each game that don’t make a whole lot of sense, and […]
While there are a handful of titles released in the Legend of Zelda series that are direct sequels to a previous game in the franchise, the majority of them didn’t […]
Ironically, the series that originally taught us that “it is dangerous to go alone” all those years ago in the first Legend of Zelda title has primarily existed as a […]
Adversaries in the world of The Legend of Zelda range from the small and seemingly harmless to gigantic and terrifying… and during my time in the game I learned not […]
For the majority of the time in the “Legend of Zelda” series of games, we play from the point of view of Link on his quest to save both Zelda […]
There’s been many shifts in the ways that we’ve experienced the Legend of Zelda series over the years… the classic top-down perspective of the original NES title, the side-scrolling style […]
For years, one of Link’s most consistent and defining characteristics was that he didn’t really have much to say. While many adventure games give their protagonists robust dialogue trees or […]