Halo Loadouts: Limitations or Strategic Design?
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio […]
My most stunning defeats in Halo rarely occur at the hands of adversaries like the massive Hunters or Elite soldiers piloting tanks… I can see these dangers in the distance […]
Almost every major gaming or movie villain feels the pressing need to explain themselves through massive one-sided monologues… they preach about their glorious purpose as they attempt to rationalize and […]
Playing through the original Halo games back when they first launched is a vastly different experience than returning to replay them now. In my first playthrough, this seemingly basic “space […]
The strength of the Kingdom Hearts franchise has always been in its incredible diversity… a world where gaming heroes such as Cloud Strife and Auron from the Final Fantasy series […]
While Kingdom Hearts is a fairly linear gaming experience, it doesn’t mean that every item we need or character we’re tasked with helping are easily discovered… many are only revealed […]
I’ll never forget the feeling of making my first big choice between taking the sword, shield, or staff in Kingdom Hearts… and the concern I had with discarding one of […]
In Kingdom Hearts, the intentional choices we make before our mission to prepare for it has a massive impact on how they play out. From deciding how to invest the […]
While each world in Kingdom Hearts is open for general exploration, there are many areas within each level that are not designed for us to interact with. While trying to […]