Halo Loadouts: Limitations or Strategic Design?
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio […]
While Kingdom Hearts is a fairly linear gaming experience, it doesn’t mean that every item we need or character we’re tasked with helping are easily discovered… many are only revealed […]
I’ll never forget the feeling of making my first big choice between taking the sword, shield, or staff in Kingdom Hearts… and the concern I had with discarding one of […]
In Kingdom Hearts, the intentional choices we make before our mission to prepare for it has a massive impact on how they play out. From deciding how to invest the […]
The gameplay in Kingdom Hearts represented a dramatic departure from what Square Enix has historically released, opting for real-time combat that anyone could pick up and play instead of the […]
From Mario and Link to Master Chief and Samus, all of these gaming protagonists have one thing in common… they started moving forward in their journey when we pressed start. […]
After years of being found exclusively in the Kingdom Hearts series of games, fans were shocked and delighted to see him appear as a playable character in Super Smash Brothers […]
Unlike most modern games that typically allow us to save anywhere we want, Kingdom Hearts sticks to a rigid “save point” system that forces us to come to specific places […]
At the center of the Kingdom Hearts’ story is a group of damaged, flawed, unlikely heroes… some were “Nobody’s” searching for a body and life of their own, others were […]