Final Fantasy X: Tidus and the Importance of our Words
Most of the games in the Final Fantasy series do a fantastic job building scenes where the musical score sets the perfect mood for the dialogue that is coming next… […]
Most of the games in the Final Fantasy series do a fantastic job building scenes where the musical score sets the perfect mood for the dialogue that is coming next… […]
The original Halo games that were crafted by Bungie are widely regarded as not only the high points in the series, but rank among some of the best video game […]
The Master Chief carried the weight of saving the entire universe on his shoulders, so he is never found wasting his limited time or his even more limited words engaging […]
While the physical file size of each Call of Duty game has consistently grown larger over the years, the most recent iteration took things one step further by requiring players […]
For years, one of Link’s most consistent and defining characteristics was that he didn’t really have much to say. While many adventure games give their protagonists robust dialogue trees or […]
Johnny Storm (aka the Human Torch) brings his fiery demeanor to the Fantastic Four in more ways than one… his quick wit and sarcastic quips might bring some much-needed humor […]
An in-game narrator can play a HUGE part in our ability to enjoy a game, adding color and texture to the world we are playing in. Some games feature an external […]
Perpetually stoic and silent protagonists are pretty common in our video games, and many of our most beloved characters like John-117 or Link from the Legend of Zelda series are […]
The Master Chief has the weight of more than one world resting on his shoulders, so we never find him wasting either his limited time or his even more limited […]
In most of my favorite video games I find that the famous “less is more” adage typically applies… I appreciate when a game sticks to what it does best and […]