A Tale of Two Tombs: A “Triggering” Event
In almost every narrative-based game there are invisible “triggers” built into the landscape that aren’t visible to the player until we cross them, and typically when we step over that […]
In almost every narrative-based game there are invisible “triggers” built into the landscape that aren’t visible to the player until we cross them, and typically when we step over that […]
Resurrection. It’s more than just the already incredible miracle of birth itself, but a RE-BIRTH from a previous state of death. It is not only common-place in video games, it […]