The Gravemind: Fighting Battles or Winning the War?
One of the most surprising moments in the entire Halo series was when both the Master Chief and the Arbiter found themselves captured by the hive mind behind the flood, […]
One of the most surprising moments in the entire Halo series was when both the Master Chief and the Arbiter found themselves captured by the hive mind behind the flood, […]
The “Brutes” that were introduced in Halo 2 are an interesting character study, demonstrating a fairly nuanced battle strategy that can make them quite difficult to take down… until you […]
The Master Chief has the weight of more than one world resting on his shoulders, so we never find him wasting either his limited time or his even more limited […]
Almost every major gaming or movie villain feels the pressing need to explain themselves through massive one-sided monologues… they preach about their glorious purpose as they attempt to rationalize and […]
In most of my modern gaming adventures, my characters have the ability to “auto-heal”… simply getting out of combat for a few seconds gives them the chance to catch their […]
In most of my favorite video games I find that the famous “less is more” adage typically applies… I appreciate when a game sticks to what it does best and […]
Over the years I have developed a very consistent and methodical approach to my multiplayer games… I use the same load outs, I rush in the same predetermined order towards […]
Starting a brand new game can be intimidating at the beginning… even after successfully completing a previous game and unlocking every achievement, staring out at the expansive, undiscovered open world […]
I had never previously considered the proper use of shadows in a video game until the first time I played Metal Gear Solid on PS1. The need to survey my […]
While most competitive games in the shooter genre tend to focus on eliminating adversaries, Splatoon flipped this entire genre on its’ head by prioritizing painting prowess over traditional combat… to […]