Halo Brutes: Too Enraged to Wisely Engage?
The “Brutes” that were introduced in Halo 2 are an interesting character study, demonstrating a fairly nuanced battle strategy that can make them quite difficult to take down… until you […]
The “Brutes” that were introduced in Halo 2 are an interesting character study, demonstrating a fairly nuanced battle strategy that can make them quite difficult to take down… until you […]
The Master Chief has the weight of more than one world resting on his shoulders, so we never find him wasting either his limited time or his even more limited […]
Almost every major gaming or movie villain feels the pressing need to explain themselves through massive one-sided monologues… they preach about their glorious purpose as they attempt to rationalize and […]
In most of my modern gaming adventures, my characters have the ability to “auto-heal”… simply getting out of combat for a few seconds gives them the chance to catch their […]
In most of my favorite video games I find that the famous “less is more” adage typically applies… I appreciate when a game sticks to what it does best and […]
Over the years I have developed a very consistent and methodical approach to my multiplayer games… I use the same load outs, I rush in the same predetermined order towards […]
Starting a brand new game can be intimidating at the beginning… even after successfully completing a previous game and unlocking every achievement, staring out at the expansive, undiscovered open world […]
I had never previously considered the proper use of shadows in a video game until the first time I played Metal Gear Solid on PS1. The need to survey my […]
While most competitive games in the shooter genre tend to focus on eliminating adversaries, Splatoon flipped this entire genre on its’ head by prioritizing painting prowess over traditional combat… to […]
With the releases of the prequel movies as well as a prequel streaming series, we’ve learned that Obi-Wan Kenobi defeated Darth Vader at least twice in a direct lightsaber battle… […]