Master Chief, Arbiter, and Letting It Go
The pairing of the Master Chief and the Arbiter from bitter opponents to unlikely allies was one of the best parts of the Halo series… for both of them to […]
The pairing of the Master Chief and the Arbiter from bitter opponents to unlikely allies was one of the best parts of the Halo series… for both of them to […]
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio […]
My most stunning defeats in Halo rarely occur at the hands of adversaries like the massive Hunters or Elite soldiers piloting tanks… I can see these dangers in the distance […]
Almost every major gaming or movie villain feels the pressing need to explain themselves through massive one-sided monologues… they preach about their glorious purpose as they attempt to rationalize and […]
Playing through the original Halo games back when they first launched is a vastly different experience than returning to replay them now. In my first playthrough, this seemingly basic “space […]
Almost every video game revolves around challenges that must be endured and a conflict that must be resolved. Whether it is the age-old battle between Link and Ganon or the […]
Anyone who has played a cooperative game has most likely experienced this… a teammate swooping in to “save” us, only to inadvertently cause our demise. I have attempted playing “the […]
Halo Reach, Bungie’s final “swan song” in the Halo universe, was a prequel that set up the entire Halo conflict through the eyes of a brave fireteam of Spartans named […]
We’ve all done it… maybe it was at the end of a Mario Kart race, a last second touchdown in Madden, or squeezing out a win after a grueling Halo […]