Master Chief’s Painful Backstory: Serving Through the Scars
The backstory of the Master Chief isn’t pretty… the ordinary boy known as John-117 endured horrific traumas that permanently scarred him in order to transform him into the super soldier […]
The backstory of the Master Chief isn’t pretty… the ordinary boy known as John-117 endured horrific traumas that permanently scarred him in order to transform him into the super soldier […]
Despite my best intentions, I’ve found that many of my grenade throws in Halo can do more harm than good. Even though I’m exclusively targeting my opposition, the splash damage […]
The surprise pairing of the Master Chief and the Arbiter that turned these bitter opponents into unlikely allies was one of the best parts of the original Halo trilogy… for […]
For all of Master Chief’s advantages over his video game peers, he possesses a “limitation” that most of them don’t share. While gaming protagonists like Solid Snake carry an entire […]
Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio […]
My most stunning and disappointing defeats in Halo rarely occur at the hands of adversaries like the massive Hunters or the Elite soldiers piloting those lethal Covenant battle tanks. Even […]
Playing through the original Halo trilogy back when the games first launched vs. replaying them now is a VASTLY different experience. In my first playthrough, this seemingly basic “space marine […]
Halo Reach, Bungie’s final “swan song” in the Halo universe, was a prequel that set up the entire Halo conflict through the eyes of a brave fireteam of Spartans named […]
While the jazzy, rain-soaked, vibe of Halo 3: ODST has become one of my favorite overall Halo experiences, I don’t think I ever felt more vulnerable in a Halo game […]
The Halo 3 campaign was all about “finishing the fight” that was left incomplete at the end of Halo 2, but it took three long years of waiting before gamers […]