Mega Man: Balancing Free Will and an Optimal Path
My original console gaming experiences were pretty linear affairs… games like Super Mario Brothers simply took me from one level to the next, while Zelda gave me a rudimentary feeling […]
My original console gaming experiences were pretty linear affairs… games like Super Mario Brothers simply took me from one level to the next, while Zelda gave me a rudimentary feeling […]
When a supporting character in a video game gives us instructions it is typically designed to be helpful, acting as in-game representative of the game developer to give us clues […]
Kirby is one of the most identifiable characters in all of gaming, but it is his very unique method of learning new skills in his games that makes him truly […]
Over my years of adventures with the Legend of Zelda series I have found that there are parts or each game that don’t make a whole lot of sense, and […]
There’s a good reason why we don’t turn on a Legend of Zelda game and immediately head into a fight with Ganon, the evil mastermind behind most of the entries […]
Adversaries in the world of The Legend of Zelda range from the small and seemingly harmless to gigantic and terrifying… and during my time in the game I learned not […]
For the majority of the time in the “Legend of Zelda” series of games, we play from the point of view of Link on his quest to save both Zelda […]
There’s been many shifts in the ways that we’ve experienced the Legend of Zelda series over the years… the classic top-down perspective of the original NES title, the side-scrolling style […]
For years, one of Link’s most consistent and defining characteristics was that he didn’t really have much to say. While many adventure games give their protagonists robust dialogue trees or […]
Most of us are probably familiar with the phrase “never judge a book by its’ cover”, but the minds behind The Legend of Zelda: Twilight Princess did us one better […]