Crucified With Christ: A “Control” Conundrum
The relationship between the person playing the video game and the character on the screen is typically a very simple one… we press the analog stick left and they turn […]
The relationship between the person playing the video game and the character on the screen is typically a very simple one… we press the analog stick left and they turn […]
One of the main reasons I play video games is because I enjoy the ACTION… after all, fast-paced battles with a timer counting down and the fate of the world […]
Often the most relatable part of my character’s journey is when they are forced to pause their grand destiny to save the world in order to hunt down some sticks, […]
Games are full of items that serve very specific purposes… the key to the water temple is of no use when we are trying to enter the fire temple, and […]
After playing any game for a moderate length of time, I tend to fall into a comfortable pattern with my style of play. Sure, there are more combos to learn and […]
When I load a new game that requires me to craft my player before starting the game, I’ve always taken this act very seriously… after all, they will be representing […]
Open world adventure games often overwhelm me with options… different classes to choose from, multiple branching pathways to explore, and SO many equipment choices. Determining what is best for my specific […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Gaming adversaries typically have very unique and specific “weak points”… simple ones like Goombas are stopped in their tracks by simply jumping on their head, while others like Piranha plants […]
If you play a video game with another person long enough, they are inevitably going to make some mistakes… some that we find amusing, and others that may cause actual […]