Loving Those “Hard to Love” Enemies
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Even my favorite games have portions in them that I’m not always “thankful” for… I don’t really enjoy “grinding” in Destiny, I don’t appreciate the time constraints in a Mario […]
Thoughtfully choosing which items my character procures, carries, and uses tends to be critical to my success in the game I’m playing… there are dozens of different armor sets, swords, […]
The Covenant plasma pistol is often one of the most underrated weapons in the Halo series because it is the one that is most frequently used incorrectly. While its’ basic […]
While it can be hard to believe during some of the toughest controller-tossing battles we face, video games were designed for the player to WIN. There is a solution to every […]
I have learned a critical truth over my years of playing (and sometimes getting stuck) in video games… many times I just need to put the controller down, walk away, […]
I’ll be the first to admit that I’m a fairly reckless Halo player… the knowledge that I’m playing as a Spartan soldier covered from head to toe in powerful Mjolnir […]
After years of building up a PC platform juggernaut that has become so dominant that physical PC games have basically ceased to exist, Steam is finally sharing the truth at […]
Halo’s move from utilizing their own propriety “Slipspace” technology to announcing they will build all future Halo content using the “Unreal” game engine is a pretty significant decision… the studio […]
Playing through the original Halo games back when they first launched is a vastly different experience than returning to replay them now. In my first playthrough, this seemingly basic “space […]