Navigating “Seasons of Change” in Animal Crossing
The world of Animal Crossing might be a bright, colorful oasis populated with cheerful activities to participate in, but that doesn’t mean we won’t experience some difficult moments… like when […]
The world of Animal Crossing might be a bright, colorful oasis populated with cheerful activities to participate in, but that doesn’t mean we won’t experience some difficult moments… like when […]
If you haven’t yet experienced the challenge of catching an Atlas moth or some of the other more valuable (and skittish) insects in Animal Crossing, let me just tell you […]
While I’ve always enjoyed playing Tetris, my least favorite part is waiting for the right block to come my way. Whether I’ve crafted the perfect setup for a “line” to […]
Jean Grey has a bit of a complicated problem… when she is in full control of herself, she is an incredibly powerful and beneficial member of the X-Men, but the […]
Over the years, most games have replaced the traditional “med-packs” and health pickups we would use to heal ourselves with a much simpler form of health regeneration… seeking out a […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Even my favorite games have portions in them that I’m not always “thankful” for… I don’t really enjoy “grinding” in Destiny, I don’t appreciate the time constraints in a Mario […]
Thoughtfully choosing which items my character procures, carries, and uses tends to be critical to my success in the game I’m playing… there are dozens of different armor sets, swords, […]
The Covenant plasma pistol is often one of the most underrated weapons in the Halo series because it is the one that is most frequently used incorrectly. While its’ basic […]
While it can be hard to believe during some of the toughest controller-tossing battles we face, video games were designed for the player to WIN. There is a solution to every […]