Halo: A Difficulty Setting Dilemma
Difficulty levels in video games have evolved almost as much as the games themselves… While older titles typically only featured one default difficulty setting, modern games cater to the widest […]
Difficulty levels in video games have evolved almost as much as the games themselves… While older titles typically only featured one default difficulty setting, modern games cater to the widest […]
For years, gaming events and expos such as E3, Gamescom, TGS, PAX and more have brought us exciting announcements, trailers, and game reveals that fill our eyes with graphical wonders […]
The original Mass Effect trilogy was packed with unique choices, but after answering all of these hundreds of smaller questions the entire game still led to one final decision… how […]
(Author’s Note: I am writing this with a heavy heart over the recent scandals that have plagued the church over the last several weeks, specifically the fall of several high-profile […]
The infamous tagline for the original Fable was “for every choice, a consequence”… and over the course of the series, each decision made in the game, from those that seemed […]
Most of my earliest gaming memories were on the original NES playing Super Mario Brothers with my sister… but while we were both playing the same game with the same […]
While it might sound obvious in retrospect, one of the most critical design decisions Nintendo made when developing their home gaming console was including more than one controller port. Even […]
This might sound dumb, but one of the things I miss the most about the early Nintendo years was the “Nintendo Power” magazine… from cool tips and tricks to assist […]
The emergence of artificial intelligence or “AI” in our gaming is more than just a probability… it is an inevitability and most likely already here in ways we may not […]
Luigi tends to play a supporting role in most of his brother Mario’s adventures, but the Luigi’s Mansion series of games shoved him directly into the spotlight… without his usual […]