Final Fantasy and the Power of Prayer
There are few moments more awe-inspiring in a video game than performing a “summon” in a title like Final Fantasy… these massive, magnificent creatures boast powers and abilities far beyond […]
There are few moments more awe-inspiring in a video game than performing a “summon” in a title like Final Fantasy… these massive, magnificent creatures boast powers and abilities far beyond […]
Difficulty levels in video games have evolved almost as much as the games themselves… While older titles typically only featured one default difficulty setting, modern games cater to the widest […]
For years, gaming events and expos such as E3, Gamescom, TGS, PAX and more have brought us exciting announcements, trailers, and game reveals that fill our eyes with graphical wonders […]
The original Mass Effect trilogy was packed with unique choices, but after answering all of these hundreds of smaller questions the entire game still led to one final decision… how […]
(Author’s Note: I am writing this with a heavy heart over the recent scandals that have plagued the church over the last several weeks, specifically the fall of several high-profile […]
The infamous tagline for the original Fable was “for every choice, a consequence”… and over the course of the series, each decision made in the game, from those that seemed […]
Most of my earliest gaming memories were on the original NES playing Super Mario Brothers with my sister… but while we were both playing the same game with the same […]
While it might sound obvious in retrospect, one of the most critical design decisions Nintendo made when developing their home gaming console was including more than one controller port. Even […]
This might sound dumb, but one of the things I miss the most about the early Nintendo years was the “Nintendo Power” magazine… from cool tips and tricks to assist […]
The emergence of artificial intelligence or “AI” in our gaming is more than just a probability… it is an inevitability and most likely already here in ways we may not […]