Restrictions: Punishment or Protection
Games are full of items that serve very specific purposes… the key to the water temple is of no use when we are trying to enter the fire temple, and […]
Games are full of items that serve very specific purposes… the key to the water temple is of no use when we are trying to enter the fire temple, and […]
Open world adventure games often overwhelm me with options… different classes to choose from, multiple branching pathways to explore, and SO many equipment choices. Determining what is best for my specific […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Gaming adversaries typically have very unique and specific “weak points”… simple ones like Goombas are stopped in their tracks by simply jumping on their head, while others like Piranha plants […]
If you play a video game with another person long enough, they are inevitably going to make some mistakes… some that we find amusing, and others that may cause actual […]
Success in a video game is rarely achieved by accident… there are many components that must work together in unison for me to finally reach the “Mission Complete” screen. Sure, the […]
Even my favorite games have portions in them that I’m not always “thankful” for… I don’t really enjoy “grinding” in Destiny, I don’t appreciate the time constraints in a Mario […]
Games have become so immersive that it can be easy to forget that the concept of “light” in a video game is actually just a visual construct by the designer… […]
My character’s progression in a video game takes many forms… it may be from experience that is earned through the battles I have faced, storyline moments that unlock a new […]
While the next console generation is likely several years away, a new gameplay feature was potentially revealed in a patent that Sony filed… and it will make the future a […]