A Lamp to our Feet
s much as I enjoy games that let me choose my own path and make my own dialogue decisions, it’s a bit of a double-edged sword. I always wonder if I […]
s much as I enjoy games that let me choose my own path and make my own dialogue decisions, it’s a bit of a double-edged sword. I always wonder if I […]
Most gaming protaganists are designed to be underdogs… massively outnumbered, woefully outgunned, and facing an overpowered and seemingly unstoppable opponent. But that’s what makes our co-dependent journey with them so rewarding… […]
Over the years, most games have replaced the traditional “med-packs” and health pickups we would use to heal ourselves with a much simpler form of health regeneration… seeking out a […]
The relationship between the person playing the video game and the character on the screen is typically a very simple one… we press the analog stick left and they turn […]
One of the main reasons I play video games is because I enjoy the ACTION… after all, fast-paced battles with a timer counting down and the fate of the world […]
Often the most relatable part of my character’s journey is when they are forced to pause their grand destiny to save the world in order to hunt down some sticks, […]
Games are full of items that serve very specific purposes… the key to the water temple is of no use when we are trying to enter the fire temple, and […]
Open world adventure games often overwhelm me with options… different classes to choose from, multiple branching pathways to explore, and SO many equipment choices. Determining what is best for my specific […]
Video game villains have evolved a LOT over the years… while our original antagonists like Ganon and Bowser had fairly basic motivations (making our lives difficult simply because they could), […]
Gaming adversaries typically have very unique and specific “weak points”… simple ones like Goombas are stopped in their tracks by simply jumping on their head, while others like Piranha plants […]