Curses Into Blessings
Video game antagonists talk a LOT of trash, considering that they were only created for the purpose of being defeated. Throughout the game, we are forced to endure their mockery as […]
Video game antagonists talk a LOT of trash, considering that they were only created for the purpose of being defeated. Throughout the game, we are forced to endure their mockery as […]
I have found through experience that when a game provides items such as armor, helmets, or boots, they aren’t a recommendation… they are essential to survival. Try loading up a game […]
Almost all games feature some form of linear progression as we play them, no matter how “open world” they claim to be. Even games that allow us to “take on […]
s much as I enjoy games that let me choose my own path and make my own dialogue decisions, it’s a bit of a double-edged sword. I always wonder if I […]
Most gaming protaganists are designed to be underdogs… massively outnumbered, woefully outgunned, and facing an overpowered and seemingly unstoppable opponent. But that’s what makes our co-dependent journey with them so rewarding… […]
Over the years, most games have replaced the traditional “med-packs” and health pickups we would use to heal ourselves with a much simpler form of health regeneration… seeking out a […]
The relationship between the person playing the video game and the character on the screen is typically a very simple one… we press the analog stick left and they turn […]
One of the main reasons I play video games is because I enjoy the ACTION… after all, fast-paced battles with a timer counting down and the fate of the world […]
Often the most relatable part of my character’s journey is when they are forced to pause their grand destiny to save the world in order to hunt down some sticks, […]
Games are full of items that serve very specific purposes… the key to the water temple is of no use when we are trying to enter the fire temple, and […]